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Elea - Concept Art

I am so excited to be working on Haul Away, my final school project, as the team's Character artist!
Our protagonist, Elea, is a young woman who is stranded at sea after falling from her father's gallion during a vicious storm. After recuperating on a small island, she manages to fix up a ship using debris and pieces of wood, and she sets sail with the goal of finding her way back to her home, the Höfn, despite the difficulty of the journey.

Elea is supposed to look like a doll, wearing clothes that are too big for her, because we want to show the player that she is fragile against the elements. Her color palette is warm to better contrast against the ocean.

Different iterations on the design of the character - some things were not working quite as well as we wanted them to. The team's final choice was number 7, although the belt had to be shortened for animation.

Different iterations on the design of the character - some things were not working quite as well as we wanted them to. The team's final choice was number 7, although the belt had to be shortened for animation.

Different tests on the face - initial design, wider-set eyes and a more melancholy expression

Different tests on the face - initial design, wider-set eyes and a more melancholy expression

This is a mockup I made to better show the camera we are going for in-game, although it is important to note that it will sometimes be more close-up and that it can be rotated around the character

This is a mockup I made to better show the camera we are going for in-game, although it is important to note that it will sometimes be more close-up and that it can be rotated around the character